![]() I played on Normal difficulty in the demo and even early on the combat design and enemy AI was challenging enough that I was rewarded for thinking ahead a few turns and paying attention to tactical aspects like flanking and unit direction (most party members can be revived between battles, but the playable character's death results in instant Game Over). ![]() ![]() The battles take place on differentiated grid-based maps similar to what you'd find in an isometric SRPG like Tactics Ogre (and the Japanese RPG tradition is referenced explicitly by the developer), but still on a small enough scale that more Western-oriented fans of PC classics like Pool of Radiance or Betrayal at Krondor should feel right at home. Sinister Design's ambitious upcoming game combines a strong emphasis on story and dialogue with top-down turn-based combat. I've been following the development of Telepath: Servants of God for a few years now but actually not checked out the demo seriously before.
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